“Sequences”, an interesting, if somewhat slow moving game of chance, is highly popular and can be played as is or may be played as a gambling game. It’s great for a family or social gathering. Here is the information you need to know to play the dice game, “Sequences”.
Playing time: 30 to 40 minutes
Number of players: Any number can play.
Number of dice: Six
Other equipment needed: A dice up and a score sheet, a simple tally sheet with the names of the players at the top.
Object of game: To be the first player to reach a target of 100 points.
To start the game, each player rolls the dice and the highest roller begins the game. Play then proceeds clockwise. If you are playing “Sequences” as a gambling game, each player contributes an equal stake to the pot.
Each player has one roll of the six dice. It is important to note that the player scores points for his turn only if the six dice contain one or more of the following sequences:
If the throw contains the sequence: Then the player scores:
1-2 5 points
1-2-3 10 points
1-2-3-4 15 points
1-2-3-4-5 20 points
1-2-3-4-5-6 25 points
A cast of five 6’s scores 30 points
A cast of six 6s scores 60 points
Any throw which does not produce at least the sequence 1-2 does not score.
Another scoring point that must be noted is that the number produced by each die of the cast may be used in only one sequence. For example, a player who throws the combination 1-2-2-3-4-6 scores 15 points for a single 1-2-3-4 sequence, but may not use the 1 to form a 1-2 sequence as well. Yet if a player whose cast produces two distinct sequences, he scores points for both sequences in his cast. Four multi-sequence scoring casts are possible: 1-2, 1-2 scores 10 points; 1-2, 1-2-3 scores 15 points; 1-2-3, 1-2-3 scores 20 points; 1-2, 1-2-3-4 scores 20 points. When a cast produces four or more 1’s, the player’s entire score for all previous turns is canceled. The player must begin again from zero.
After a player has cast the six dice, he adds up his points for the turn, if he has any, and enters his total on the score sheet. He then passes the dice to the next player. When any player reaches or exceeds 100 points, they are the winner. He is then eligible to win the pot.
The highest scoring player wins. For example: if, during the fifth round Player A has reached 105 points, play continues until all players have had their turns. Yet even if, during the round, Player C scores a total of 107, Player C wins.
Game strategists suggest that, when playing “Sequences”, about half of a player’s casts do not score and an average throw only earns 10 points. That said, a player who avoids a penalty will reach the 100-point total in about twenty turns. Keep in mind that the penalty, four 1’s, may strike and wipe out a player’s score.
A variation of “Sequences”, known as “Hearts Due”, plays in about half the time and looser rules . The more liberal scoring structure for “Hearts Due” is as follows:
If the throw contains the sequence: Then the player scores:
1 5 points
1-2 10 points
1-2-3 15 points
1-2-3-4 20 points
1-2-3-4-5 25 points
1-2-3-4-5-6 30 points
Five 6’s 35 points
Six 6’s 70 points
The penalties and the bonuses are the same as in “Sequences”. In “Hearts Due” only a cast which fails to produce a 1 does not score therefore a player is likely to reach the 100-point total in fewer than ten turns.
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